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Identifying and Developing Realistic VR Fire Drill Elements based on User-Centered Design

초록/요약

Although virtual reality (VR) programs to provide firefighting training continue to be developed and adopted, our investigation with 15 firefighters indicates that a current VR training system tends to convey behavioral tips and does not sufficiently reflect actual firefighters' needs and realities in the field. It often provides somewhat simplified fire simulations and actually lowers the effectiveness of the training. In this paper, we employ Human-Computer Interaction (HCI) methods to examine and identify core elements in firefighting scenarios and develop a VR system that incorporates such elements. We evaluate our system with respect to presence and three design components of the VR simulation (i.e., reality, meaning, play) through two user studies. The first user study results demonstrate greater user experience and perception toward the four elements in firefighting training with our VR system compared to the existing one. Then, we have collected feedback of the study participants, modified the VR training program and evaluated it again with 18 new participants. The results of the second study shows that the continuous application of the HCI method makes the system to provide high user experience. We discuss design implications (e.g., move control, degree of freedom, sight hindrance by smoke, unexpected events) of our study that are expected to help implement and provide an effective VR training system for firefighters.

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목차

1 Introduction 1
2 Related Work 4
2.1 Presence in VR environment 4
2.2 Three design components of the VR simulation 5
2.2.1 Reality 5
2.2.2 Meaning 6
2.2.3 Play 6
2.3 VR-based fire disaster simulation 7
2.4 Limitations and research opportunities 8
2.5 HCI methods in system design 8
3 Research procedure 10
4 Study 1: Applying the firefighters’ needs 11
4.1 Study Firefighters’ experience and needs in VR firefightingtraining 11
4.2 Identify core components of Fire drill contents 14
4.2.1 Affinity diagram 14
4.2.2 Apply a realistic situation & scenario 17
4.3 Develop VR Firefighting Training System 17
4.4 User study 19
4.4.1 Participants 19
4.4.2 Apparatus 20
4.4.3 Survey questions 20
4.4.4 Study Comparison - control group 21
4.4.5 Study procedure 22
4.5 Results 23
4.5.1 Evaluation on presence 23
4.5.2 Evaluation on triadic VR game design components 24
5 Study 2: Applying participants’ feedback 28
5.1 Improvements of the VR training system 28
5.1.1 Movement 28
5.1.2 Finding directions in sight hindrance 30
5.1.3 Unrealistic fire 31
5.1.4 Somewhat like game 32
5.2 User study 34
5.3 Results 35
5.3.1 Survey 35
5.3.2 Interview 36
6 Discussion 38
6.1 Design implications of the VR firefighting training 38
6.2 Use of VR program to overcome anxiety and fear 39
6.3 Importance of HCI in VR application design 41
6.4 Limitations 43
7 Conclusion 45
References 46

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