검색 상세

Game Design in Chinese as a Foreign Language

Game Design in Chinese as a Foreign Language

초록/요약

In the recent years,along with the growing international influence of China and the rapid development of the International Education Chinese as a foreign language become more popular. At the same time,we have also seen the rapid development of information technology and teaching methods,teaching ways becoming more modem, how to use modern technological means and research to guide and promote the teaching of Chinese as a foreign language is a hot point of researching Chinese as a foreign language. However, the research of this topic is still in its early stages. Educational games as a new integration product of education and games the set sound ,animation ,video and other advantages of various media in the educational games,and in some disciplines such as English ,mathematics,geography and other applications have made certain achievements, The new teaching concepts such as the game of learning ,happy to learn have been accepted by people gradually. In view of this,the article tried to make education applied to the teaching of Chinese as a foreign language. Through in-depth empirical analysis,i design the Chinese as a Foreign Language Education Game. First, we search a lot of literature available to know the development of educational games and the background of Chinese as a foreign language, then analysis the advantage of educational games in the application of teaching Chinese as a foreign language. Second, the author did the uantitative, qualitative analysis to the survey questionnaire and Interviews which from North Chinese Normal University. Third, the article provided several suggestions for the design of Chinese as a foreign language educational game based on the Flow Theory, which is one of basis theory of education games,and constructed interactive teaching mode based on game in Chinese as a foreign language through the interactive teaching mode which is the popular modem language mode. At last, the article described the sample Chinese as a foreign language educational game――(Wu Kong ‘s adventure) The present paper attempts from the theory and practice aspect provides a set of effective system theory for the educational game in the teaching Chinese as a foreign language application.In theory, the subject based on the specificity of Chinese as a Foreign Language and the technical of educational games .It provide a well-established theory for Educational games in the application of teaching Chinese as a foreign language through a questionnaire survey and access talk-depth analysis of Chinese as a foreign language game content and integration of disciplines and from the perception laws of the Students whom learning Chinese. In practice, the subject group determined the Wu Kong ‘s adventure as the main element of the game development on the pre―analysis and the actual situation. Perhaps there is a certain gap between the final product with the product of existing large companies,but it still provide the educational games design and development for some experience .So ,I wish the game more interesting and fit the goal of teaching as a result that the effectiveness of teaching Chinese as a foreign language game had exaltation.

more

목차

Abstract
Chapter 1 Introduction 1
1.1 Research background of the subject
1.1.1 Background of social development 1
1.1.2 Background of development of foreign Chinese subject 2
(1) Application of information technology in foreign Chinese 2
(2) Advantages of educational game in application of teaching of Chinese as a foreign language 3
1.2 Interpretation of educational game
1.2.1 Characteristics of educational game 4
(1) Educational game features recessive education 4
(2) Educational game is strongly interesting 5
(3) Teaching process of educational game is investigative 5
(4) Educational game is comprehensive 5
1.2.2 Category of educational game 6
(1) Role-playing game 6
(2) Strategy game 6
(3) Action game 7
(4) Simulation 7
(5) Adventure game 7
1.3 Research status quo
1.3.1 Research status quo of education game abroad 8
(1) Research on theory on educational game 8
(2) Research on practice of educational game 9
1.3.2 Research status quo of China’s educational game 10
(1) Research on theory on educational game 10
(2) Practice & application of educational game 11
1.4 Research methods, Objective and Significance
1.4.1 Main research methods of this subject 12
(1) EDR theory 12
(2) Literature research method 13
(3) Investigation research method 13
(4) Action research method 14
1.4.2 Research purpose 14
1.4.3 Research significance 14
Chapter 2 Empirical Investigation and Demand Analysis of Game in Chinese as a
Foreign Language
2.1 Foreign Chinese standard & material interpretation 15
2.1.1 Introduction of standards for foreign language learning in American 15
(1) Communication 16
(2) Culture 16
(3) Association 16
(4) Comparison 16
(5) Community 17
2.1.2 Authorative material interpretion of foreign Chinese 17
2.2 Qualitative analysis of interview record of foreign Chinese teacher 18
2.2.1 Basic information about interviewees 18
2.3 Quantitative analysis of questionnaire survey into international students 19
2.3.1 About questionnaire return 19
2.3.2 Questionnaire structure design 19
2.3.3 Basic information about testers 20
2.3.4 Quantitative analysis of the survey result 20
2.3.4.1 Survey into the status quo of educational game 20
(1) About understanding of educational game 20
(2) Learning difficulties 23
(3) Orientation of roles of learners and the teacher in game 27
2.4 Conclusions & suggestions 29
2.4.1 Analysis of status quo & prospect of game in Chinese as a foreign language 29
2.4.2 Conclusion and Several suggestions 30
Chapter 3 Flow Theory-based Construction of Game Type Teaching Mode in Chinese as
a Foreign Language
3.1 Enlightenment of flow theory for game design in Chinese as a foreign language 31
(1) Flow experience is a complicated psychological experience, involving many factors 31
(2) Definite learning objective and strong internal motive and independence 32
3.2 Construction of foreign Chinese game type teaching mode 34
3.2.1 Connotation of interactive teaching mode 34
3.2.2 Teaching model and characteristics in Chinese as a foreign language 35
Chapter 4 Game Design in Chinese as a Foreign Language 37
4.1 Overall design of 37
4.2World map of design 37
4.3 Learning and the game method 38
4.3.1. Havoc in Heaven (From 1day to 5days.) 38
4.3.2. Ginseng fruits in ten thousand (From 6day to 10days.) 41
4.3.3 Three Times’ Beating Monster (From 11day to 15days.) 42
4.3.4.Fire cloud hole (From 16day to 20days.) 42
4.3.5.Heaven Reaching River (From 21day to 25days.) 43
4.3.6. Women's Country (From 26day to 30days.) 44
4.3.7. Burning mountain (From 31day to 35days.) 44
4.3.8. Pansi hole (From 36day to 40days.) 44
4.3.9. Shituo range (From 41day to 45days.) 45
4.4 Statistics and reward 46
4.3.5 Characters manual 47
Chapter 5 References 47
Chapter 6 Investigation Questionnaire 49

more